Ben S. Stahlhood, II: August 2008 Archives

I was going to post a guide to do this, but Craig Hockenberry already did.  You can find his post here.  I will add to this though, that it is easier to create a PayLoad folder, drop your app bundle into it, and then zip up the PayLoad folder.  Rename it to your app name with a .ipa extension.  For example, LightBikes.ipa.  Then your users can just drag and drop your ipa file to iTunes and Sync.  This will work for both Windows and Mac users.
Are you sick at Cocoa development, OpenGL, or making pixels do your bidding?  Want to be part of a cool company doing really cool things?  Check us out at www.dsmedialabs.com and our new iPhone Studio division at iphonestudio.dsmedialabs.com.  We are looking for talent to join our team right away.
The DS Media Labs team sponsored and attended iPhoneDevCamp 2.  I have to say, it was pretty damn cool.  We took part in the hackathon and received honorable mention for Light Bikes.  We would have taken first if we would have had an idea that was fresh and new.

Or next game at DS Media Labs is called Light Bikes.  It is a Tron light bike game.  We wrote all the code in 14 hours at the hackathon and actually got a playable demo showing off the concept.  We also finished up our Menu system and score tracking back end.  It turned out really good.  

Make sure you attend next year!  It was a blast.

Check out our new site and Light Bikes.

About this Archive

This page is a archive of recent entries written by Ben S. Stahlhood, II in August 2008.

Ben S. Stahlhood, II: July 2008 is the previous archive.

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